This book presents a broad coverage of the technologies and interface design issues associated with wearable computers and augmented reality displays, both rapidly developing fields. Wearable computers are worn on the body to provide access to informatio
This volume is concerned with digital human modeling: the design of systems that reducing the need for physical prototyping and incorporating ergonomi..
Drawing together his many seminal writings on human-machine interaction and adapting these works specifically for this collection, Peter Hancock provi..
The Handbook of Human-Machine Interaction features 20 original chapters and a conclusion focusing on human-machine interaction (HMI) from analysis, de..
Now that IBM's Deep Blue computer beat the world's greatest human chess player, Gary Kasparov, this book will see if a story can be written better by ..
The Authors demonstrate that by using scenario based engineering processes they are able to establish the scope, complexity, and size of the situation..